Written in a language unknown to Chades, the person with the greates literacy training in the group, the old book that Magnus found with Granny Moescher's body was later translated by Vereanean Priests in the Temple of Verena of Middenheim. The Priest who ordered the research, answearing Chades' appeal, was cautious enough to split the book in three parts, as to keep at a minimum the chances that the revelations it carried influenced the translators.
What they found was disturbing at best. The book explained how a dark ritual could be made, one to summon a devious demon. This would be a demon of fire and vengeance.
The findings were specially fiersome when combined to the news that the Sternhauer family - the Graf of Grimminhagen, his wife and both sons - died in an unexplained burning that happened at their castle.
(The description of the Ritual can be found on Warhammer Fantasy Roleplay, Second Edition, page 244.)
Showing posts with label Second Edition Resources. Show all posts
Showing posts with label Second Edition Resources. Show all posts
The Luck of the Fisherman Book
Apparently an innocent book of commoner fables, with pieces of good dark humor, The Luck of The Fisherman tells many tales of a fast thinking fisherman as he gets involved in many absurd situations when trying to go exercise his naming profession. The cover of the book shows a cat standing as a human and dressing in human clothes with fishhook and line ready on it's shoulder. Through the book this figure changes slightly in different illustrations that separates the tales, losing the cat's face as if it was a mask, only to lose his new face as if it was too a mask to reveal another cat's face, and so on.
Hidden behind these seemingly innocent fables is the true purpose of The Luck of the Fisherman. Being actually a secret book dedicated to Ranald, it was originally written with zealous care by a group of Ranald's Priests from the Giver of Coins Sect. It's intention is to teach the common folk about the injustice of the Empire's wealth hierarchy, and then how to manage to dismantle it. Behind every tale of The Fisherman is not only a political morale, but also highly elaborate techniques to deal with different situations in the life of an Agitator. They pass to the reader through a subjective and emotional understanding about how The Fisherman himself deal with the situations represented in the book's tales.
By passing varying difficulty Intelligence Tests, the reader can gain access to Out of Career Advances such as the Skill Charm. There are many copy of the original book, and some has been changed by later Priests to specific intentions. So what can be learned from each version of The Luck of the Fisherman, and how clear are the messages, varies greatly. Presumably there are darker copies, maybe oriented to more extreme forms of worshipping Ranald, or even subtly corrupted by some Chaos Cult or worshipper of darker Gods to lead people to viler acts… and probably insanity.
Hidden behind these seemingly innocent fables is the true purpose of The Luck of the Fisherman. Being actually a secret book dedicated to Ranald, it was originally written with zealous care by a group of Ranald's Priests from the Giver of Coins Sect. It's intention is to teach the common folk about the injustice of the Empire's wealth hierarchy, and then how to manage to dismantle it. Behind every tale of The Fisherman is not only a political morale, but also highly elaborate techniques to deal with different situations in the life of an Agitator. They pass to the reader through a subjective and emotional understanding about how The Fisherman himself deal with the situations represented in the book's tales.
By passing varying difficulty Intelligence Tests, the reader can gain access to Out of Career Advances such as the Skill Charm. There are many copy of the original book, and some has been changed by later Priests to specific intentions. So what can be learned from each version of The Luck of the Fisherman, and how clear are the messages, varies greatly. Presumably there are darker copies, maybe oriented to more extreme forms of worshipping Ranald, or even subtly corrupted by some Chaos Cult or worshipper of darker Gods to lead people to viler acts… and probably insanity.
Tzeentch´s Ritual of Corrupting Souls
The characters (Chades, Magnus and Thorne) prevented this ritual from being completed by a Beastman Shaman and Tzeentch Cultist called Helliot the Black. They found him inside a cave in the outskirts of a small village by the name of Wolfenmoors, guarded by four Gors. They were sent to the village by the Middenheimer Priest of Verena Wilhelm, superior to Chades, who had heard of a diplomatic instability between the villagers and a Witch Hunter and his group, assigned to an investigation there. The children of the village were apparently being possessed by some dark force, and the Witch Hunter, Sir Rolland Breikstone, wanted o burn them all. The children were being kept hidden in the forest by a courageous Priestess of Rhya named Illana, and the characters, after confronting heavily with the Witch Hunter (and almost being burned themselves), were able to find the source of the possessions. They arrived there when the last Ritual Session would be completed, thus transforming definitely the children into Chaos Spawns. Luckily, they were able to defeat the four Gors and stop the ritual, which side effect was the instantly killing of Helliot, whose name the characters ended never knowing (again, probably luckily).
The Ritual itself was written in blood through the inner walls of the small cave. Chades copied it even when not understanding it's meaning. To do that, he would need some special Skill or Talent with varying Test difficulties, such as Academic Knowledge (Chaos, Magic or Runes), Arcane Language (Magick or Daemonic), Speak Language (Dark Tongue) or Dark Lore (Chaos). If he did understand it's meaning, he would have to test his WP for not gaining 1D10/3 Insanity Points.
Ritual of Corrupting Souls
Type: Dark Magic
Arcane Language: Daemonic
Magic: 2
XP: 300
Ingredients: Some clothes or piece (piece of nail, a finger, lock of hair etc) of every children targeted; bones of humans as sacrifice; a warpstone.
Conditions: The ritual must be performed in a three mile radius of the children targeted. It's first utilization must be in a day when Morrslieb is full, and every other utilization must not take more than a week from the previous one.
Consequences: If the casting roll succeed, the description occur, and the caster must roll for a mutation in any Table the Game Master finds more appropriate (it is suggested the Mutations of Tzeentch on the 55 page of The Tome of Corruption). If the casting roll fails, the caster takes Damage 10 hit from released Chaos energy, subject to Ulric's Fury without a hitting Test. If he still survives, he must roll on a Mutation Table thrice.
Casting Number: 12
Casting Time: 2 hours
Description: The reason this Ritual requires a relatively low Magic Characteristic and Casting Number is because it is designed to be made several times with increasing effectiveness. The first time it is successfully accomplished the children that it targets automatically gets 1D10/3 Insanity Points. The second time, they gain 1D10/2 more. The third and last time, they must make a WP Test with -10%. If successful, they gain 1D10/2 more Insanity Points and must immediately roll on a Mutations Table. If they fail, they automatically become Chaos Spawn. There is no limit on how many children can be affected, only that they cannot be older than 12 and there must be some clothes or part of each one of them.
The Ritual itself was written in blood through the inner walls of the small cave. Chades copied it even when not understanding it's meaning. To do that, he would need some special Skill or Talent with varying Test difficulties, such as Academic Knowledge (Chaos, Magic or Runes), Arcane Language (Magick or Daemonic), Speak Language (Dark Tongue) or Dark Lore (Chaos). If he did understand it's meaning, he would have to test his WP for not gaining 1D10/3 Insanity Points.
Ritual of Corrupting Souls
Type: Dark Magic
Arcane Language: Daemonic
Magic: 2
XP: 300
Ingredients: Some clothes or piece (piece of nail, a finger, lock of hair etc) of every children targeted; bones of humans as sacrifice; a warpstone.
Conditions: The ritual must be performed in a three mile radius of the children targeted. It's first utilization must be in a day when Morrslieb is full, and every other utilization must not take more than a week from the previous one.
Consequences: If the casting roll succeed, the description occur, and the caster must roll for a mutation in any Table the Game Master finds more appropriate (it is suggested the Mutations of Tzeentch on the 55 page of The Tome of Corruption). If the casting roll fails, the caster takes Damage 10 hit from released Chaos energy, subject to Ulric's Fury without a hitting Test. If he still survives, he must roll on a Mutation Table thrice.
Casting Number: 12
Casting Time: 2 hours
Description: The reason this Ritual requires a relatively low Magic Characteristic and Casting Number is because it is designed to be made several times with increasing effectiveness. The first time it is successfully accomplished the children that it targets automatically gets 1D10/3 Insanity Points. The second time, they gain 1D10/2 more. The third and last time, they must make a WP Test with -10%. If successful, they gain 1D10/2 more Insanity Points and must immediately roll on a Mutations Table. If they fail, they automatically become Chaos Spawn. There is no limit on how many children can be affected, only that they cannot be older than 12 and there must be some clothes or part of each one of them.
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