Tzeentch´s Ritual of Corrupting Souls

The characters (Chades, Magnus and Thorne) prevented this ritual from being completed by a Beastman Shaman and Tzeentch Cultist called Helliot the Black. They found him inside a cave in the outskirts of a small village by the name of Wolfenmoors, guarded by four Gors. They were sent to the village by the Middenheimer Priest of Verena Wilhelm, superior to Chades, who had heard of a diplomatic instability between the villagers and a Witch Hunter and his group, assigned to an investigation there. The children of the village were apparently being possessed by some dark force, and the Witch Hunter, Sir Rolland Breikstone, wanted o burn them all. The children were being kept hidden in the forest by a courageous Priestess of Rhya named Illana, and the characters, after confronting heavily with the Witch Hunter (and almost being burned themselves), were able to find the source of the possessions. They arrived there when the last Ritual Session would be completed, thus transforming definitely the children into Chaos Spawns. Luckily, they were able to defeat the four Gors and stop the ritual, which side effect was the instantly killing of Helliot, whose name the characters ended never knowing (again, probably luckily).

The Ritual itself was written in blood through the inner walls of the small cave. Chades copied it even when not understanding it's meaning. To do that, he would need some special Skill or Talent with varying Test difficulties, such as Academic Knowledge (Chaos, Magic or Runes), Arcane Language (Magick or Daemonic), Speak Language (Dark Tongue) or Dark Lore (Chaos). If he did understand it's meaning, he would have to test his WP for not gaining 1D10/3 Insanity Points.

Ritual of Corrupting Souls

Type: Dark Magic
Arcane Language: Daemonic
Magic: 2
XP: 300
Ingredients: Some clothes or piece (piece of nail, a finger, lock of hair etc) of every children targeted; bones of humans as sacrifice; a warpstone.
Conditions: The ritual must be performed in a three mile radius of the children targeted. It's first utilization must be in a day when Morrslieb is full, and every other utilization must not take more than a week from the previous one.
Consequences: If the casting roll succeed, the description occur, and the caster must roll for a mutation in any Table the Game Master finds more appropriate (it is suggested the Mutations of Tzeentch on the 55 page of The Tome of Corruption). If the casting roll fails, the caster takes Damage 10 hit from released Chaos energy, subject to Ulric's Fury without a hitting Test. If he still survives, he must roll on a Mutation Table thrice.
Casting Number: 12
Casting Time: 2 hours
Description: The reason this Ritual requires a relatively low Magic Characteristic and Casting Number is because it is designed to be made several times with increasing effectiveness. The first time it is successfully accomplished the children that it targets automatically gets 1D10/3 Insanity Points. The second time, they gain 1D10/2 more. The third and last time, they must make a WP Test with -10%. If successful, they gain 1D10/2 more Insanity Points and must immediately roll on a Mutations Table. If they fail, they automatically become Chaos Spawn. There is no limit on how many children can be affected, only that they cannot be older than 12 and there must be some clothes or part of each one of them.

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