Charge & Disengage

Our thanks to Luis Fernando Telles Dajelo.

It is considered by us a flaw of the system that the Disengage manoeuvre lets the character only get one Move worth of distance from his foe. That way, the foe can always use a Charge manoeuvre and re-engage easily, gaining the benefit of the +10%WS.

Our friend Telles researched these rules on the current Warhammer 40.000 system. In that system, the Disengage manoeuvre permits a character to take two moves of distance, while the Charge manoeuvre permits only one move and a half. We would use this fraction rounded down, but actually we don't use game boards, just draws and imagination. So we simply convert the number to what it represents in yards.

This way, a character with Move 4 (8 yards) that Disengages (moving 16 yards maximum) from a foe that has also Move 4 is free for the round. The foe can choose to use two Move manoeuvres to get close to the character without re-engaging. That could mean a Chase has started, if the disengager continues to take Move Actions, and his foe tries to follow.

If a character with Move 4 Disengages from a foe with Move 5, he still gets away with it for the while. If a Chase starts, however, he will probably find some difficulty to escape.

But if a character with Move 4 Disengages from a foe with Move 6, well, then the foe can get to him in the same round or the next with the Charge manoeuvre. That's the thing with these creatures: if you stay they eat you, and if you run, they catch you…

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